top of page

THE GREAT MEANDER

2025

Enjoy the sublime at your own pace.

submarinehead sl no guy black white.png
Platform

Windows PC

Game Engine

Unity

C#

Tools Used

Clip Studio Paint

Blender

Audacity​

Team Size

1

Team Role

Solo Developer

BGScanLines.png

An open-ended game about wandering - with no explicit objective, traverse the sprawling landscape however you like, and travel to wherever your whims take you. When satisfied with your walk, end your session to view a summary of the journey you just went on!

This prototype was developed as a third year student project.

submarinehead sl no guy black white.png

PROJECT HIGHLIGHTS

A Fully 3D Adventure

My largest foray into 3D game-making yet, The Great Meander helped me develop my understanding of modelling characters and environmental assets in Blender, as well as using 3D in-engine tools such as terrains and controlling LOD meshes.

+ Art

+ Programming

The Sublime

The game's environments were intended to evoke the 'sublime' mode, or a feeling of astonishment at the sight of the great and ineffable. The game world includes lots of verticality with valleys and peaks to provide a strong sense of scale.

+ Design

Go For A Walk!!

The structure of The Great Meander is experimental in that there is a lack of explicit objectives. Instead, the game wants you to explore at your own pace and visit the landmarks that interest you personally.

+ Design

BGScanLines.png
Screenshot 2025-09-23 230536.png

Available to Play!

bottom of page