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SUNFLOWER GAME

2024   >>>   2025

Behead the flowers, turn a profit.

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Platform

Windows PC

Game Engine

Unity

C#

Tools Used

Clip Studio Paint

Blender

Audacity​

OP-Z

Team Size

1

Team Role

Solo Developer

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A short narrative game about farming sunflowers to turn a profit. SUNFLOWER GAME was designed as a cautionary tale that explores the risks of commercialising your passions and turning them into a career.

 

Developed as part of a 'rapid prototyping' module during my MA at Falmouth University.

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PROJECT HIGHLIGHTS

The Basics of 3D

This was the second rapid prototype in the MA that I used to learn the basics of 3D modelling. The deliberately low-fidelity art style made it feel like a good opportunity to further develop my understanding of 3D modelling, while also lending to the uncanny atmosphere of the game.

+ Art

A Complete Narrative

SUNFLOWER GAME is a contained narrative experience with a clear beginning, middle and end. I didn't have many chances to produce student projects with pronounced or complete stories, so I took advantage of the rapid nature of the prototyping module to focus on narrative design and storytelling.

+ Writing

+ Design

Why Sunflowers

I chose sunflowers as the theming for the game because I liked how they looked like unblinking eyes from far away, and thought the process of farming them by beheading was particularly visceral in a way that suited the sinister undertones of the game.

+ Art

+ Design

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Available to Play!

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