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PETAL

2023    >>>    2024

Navigate an overgrown seed vault with a friend!

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Platform

Windows PC

Game Engine

Unity

C#

Tools Used

Aseprite

Ableton Live Lite

Audacity

Team Size

11

Team Role

Creative Director

Level Designer

Systems Designer

Environment Artist

Music Producer

Sprint Leader

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A 2D co-op puzzle platformer about a pair of newly evolved plant lifeforms discovering an overgrown seed vault and the new life that calls it home. Two players must harmonise with one another, as well as with the environments they travel through, in order to navigate the facility and find what awaits them in the outside world.

This third year university project was well-received, garnering several awards at the Falmouth University Games Expo in 2024, including the Industry Award.

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PROJECT HIGHLIGHTS

A Dynamic Soundscape

The music of Petal was developed to be highly dynamic, with each layer of the backing track being tied to a specific action, such as powering a door or pushing a crate. This adaptive audio system added an immersive quality to the game where the music would perfectly match whatever the players were doing in the moment.

+ Audio

+ Design

Harmony in All Things

Petal was designed to evoke harmony in every facet of its design, from its setting, to its audio, to the puzzles themselves. As creative director, it was a great joy to oversee each aspect of the project and find ways to make the game as cohesive as it could be.

+ Design

+ Production

About Pacing

As the lead level/puzzle designer, it was largely left to me to determine the pacing of the game's puzzles and exploration. This was a great learning experience, and I picked up lots of level design tricks that helped to make playing the game a consistently engaging and enjoyable experience.

+ Design

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Available to Play!

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